In this post, I am going to focus on the Game Mode of DrawRoom and how to use it as a post-reading activity.
Observations
- Students really got into this activity! It was fun trying to interpret others' drawings and match them with the correct sentence.
- Because I was only focusing on 9 sentences, a number of students drew the same sentences so that allowed for lots of repetitions of pictures shown.
- Students REALLY wanted their pictures to be displayed and guessed. That kept many students engaged.
- A number of my sentences involved close reading, so students had to choose carefully.
- I stressed to students that they include ALL drawable aspects of their sentence, since many sentences were similar but certain aspects in the sentence made them distinct.
- Although students can draw their pictures on their smartphones, it works much better with a tablet. A number of students found the smartphone screen to be too small.
- Due to the formatting of the sentence choices, there is not enough screen space on a smartphone for more than 9 sentences, and if sentences are too long, they can be difficult to see.
- The leaderboard only shows 4 names. For a class of 30, students do not know where they have placed overall.
- There is no way for you as the teacher to preview the pictures prior to posting them, so if a student draws an inappropriate picture, you cannot delete it nor will you know until it is projected. I also had some students misdraw the sentence, i.e., what a student drew was incorrect. Unfortunately, I did not know until the picture was projected.
- Students enter in their names, so students can enter in "naughty nicknames" - much like Kahoot before, you as the teacher cannot delete any names until they are submitted. I would like to be able to enter in students' names prior to playing the game (I know that this is a student privacy information situation though).
This sounds similar to PearDeck Flashcard Factory. Can you talk about how you would choose which resource to use?
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